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Adrian, a spy for the King, sees a nobleman murder a servant. His desire for truth is pitted against the dangers of a high-stakes political game. When his friend Draken insists on pursuing justice, Adrian must protect those he cares about as the political games of powerful men alter the lives of everyone around him.

Showing posts with label Consistency. Show all posts
Showing posts with label Consistency. Show all posts

Wednesday, December 9, 2015

Non-Synonyms: John's Pet Peeves Number 6

This is more about language and attitude than about writing, per se. I've noticed a tendency for people to treat things as synonyms when they really aren't, and it makes communication much more difficult. It's even worse when it becomes tribal, and a group equates non-synonyms in their battle against some other tribal belief set.

To make this more about writing, these can be used as flaws for a fictional character to very good effect. A character could conflate any of these pairs, and become a more interesting and deeper character rather than a cardboard cutout. Flaws in fictional characters are interesting, where flaws in real people are more often disappointing.

So here are a few things I've noticed that have caused confusion in the past.

Opinion & Fact


Did person so-and-so really say that horrifically biased and controversial thing, or was it put together as an attention-grabbing meme? Or on a more personal level, have you taken the time to learn the difference between opinion and fact, and can you identify them when you see them?

A person's opinion is always valid, and facts are always valid. The difference is that one person's opinion may differ from another's and still be perfectly valid. Facts are non-negotiable.

Feeling something doesn't make it right for everyone. It doesn't actually make it right for anyone, necessarily. I like pizza. This doesn't mean that you must like pizza. That's the nature of opinion. On the other hand, disagreeing with me that 2+2=4 (given standard definitions) is a matter of fact, and disagreeing with me would mean that you're wrong.

Moral relativism fits into this argument, where a person may believe that they are the only one qualified to determine what is right and moral for them, when morals are really a group-wide and often humanity-wide or even a universal concept. Moral absolutes work like facts, even if we pretend they work like opinions.

If you like the idea of deciding what's right for yourself in spite of rules, regulations, standards and laws, but don't believe someone else should rob or kill you because of their own differing internal morals, then you don't really believe in moral relativism, and are simply selfish and confused. Your job is to tell if that's my opinion, or if it is a fact.

Fame & Intelligence


Have you ever seen a movie star or sports star or some other famous person come out for or against something to throw their weight behind a cause without having the background to know what they're talking about? Now, if someone wants to lend their weight to matters of opinion as mentioned above, that's great so long as everyone understands it's opinion. Lots of people take stands like that on even very controversial hot-button opinions. The problem comes in when the issue can be dealt with on a factual basis.

Some people jump into matters which can be determined by facts without first arming themselves with said facts. For instance, everyone seems to have a friend who re-posts without bothering to check Snopes.com or other fact-checking sources for every miracle cure or social outrage. Don't be that guy, but feel free to write about him for purposes of mockery.


Intelligence & Rationality


I saw an article about this a couple months back in reference to a very intelligent man who was convinced by his internet "girlfriend" to become a drug mule. A very intelligent man made completely irrational decisions, and destroyed his career by ending up in a foreign jail.

A quick web search showed me that this is a pretty common topic. Smart people do stupid things pretty regularly. An high score on an IQ test doesn't mean someone makes good choices. If you're a pen-and-paper role player, think about the difference between intelligence and wisdom which are typically used to help describe your character. Intelligence is knowing stuff, while being rational (or having wisdom) is making good choices based on the information you have, or can deduce.

Understanding & Agreement


This comes up at home a lot. The kids like to tell me how I just don't understand because I am not them. I'm afraid that in most cases I understand just fine. I just don't agree, and that's why kids aren't allowed to (insert dangerous or stupid idea of the day here).

In the cartoon Calvin & Hobbes, you see this all the time. Calvin wants to ride his sled off the roof or do some other outrageous thing, and his parents won't allow it. Calvin believes it's because they just don't understand. Rules suck and are designed to oppress the young and bend them to the will of the misinformed and ignorant adult, which Calvin sometimes imagined as mindless dinosaurs or evil insectoid invaders.

Love & Approval


I have had legal custody of three nieces and a nephew for over a decade because their parents had some serious problems with the legal system. I disapproved of the parents' actions regularly and pointedly, and often directly to them. Through it all, they were still family, still loved, still prayed for, and still helped whenever it looked like I could do something productive for them. Sometimes their idea of help and mine differed (see Understand & Agree above) but I did what I could. The extended family (and particularly their kids) still loved them through all of it, while maintaining a lack of approval for the poor choices which were made.

Part of raising children is teaching them what is approved and what is not while maintaining a loving environment. You don't let your toddler play in the street, even when she wants to, because you don't approve of the behavior. Your disapproval is enhanced by your love, not diminished by it.

Disagreement & Hate


This is linked at the hip with the previous idea of love and approval. I can disagree with you without hating you. It's pretty easy, actually. It happens all the time. I disagree with kids, as noted above. I disagree with my boss, my friends, and complete strangers. My own internal desires and goals disagree with each other on a regular basis, but it's never filled me with self-loathing. Disagreement is part of being human. Whenever there is opinion involved, you can guarantee disagreement. When facts are involved, guess what. People still disagree. People can disagree without hate. Whether people do disagree without hate is up to them. Feel free to disagree, but know that you will be wrong. I won't hate you for it.

Friday, October 30, 2015

Submission Guidelines: John's Pet Peeves Number 5

File this one under "Bite the Hand that Feeds You" since it's probably bad form to complain about the people who send contracts and money to authors. My hope here is not to get myself blacklisted, but to point out some odd things you might see as an author, and how I ended up dealing with them. In the spirit of limiting my inner curmudgeon, I won't call out names on any examples of what bugs me.

I'm primarily concerned with short story submissions here. Your mileage may vary with novels, but most publishers and agents will give you guidelines similar to the short fiction guidelines.

Let's cover the simple stuff first. Some sites, including some qualifying markets for SFWA don't actually specify a manuscript format at all. In those cases, they're assuming you're professional enough to already know. Some sites just refer to a standard such as William Shunn's Proper Manuscript Format web page, or they refer to Standard Manuscript Format without any example or citation. Those are the easy ones once you know what to do, but they can be a pain for a beginner who doesn't know where to look. For those markets, I just keep a template document with all the right headers, paragraph format, and writer info block already in place.

But in case you were wondering, standard format isn't really all that standard. You can pick out differences, for instance, between William Schunn's example and this other one. The good news is that if you adhere to one, you're not too far off from the other.

Other things are not so easy to figure out. I've seen several problems, some of which can be chalked up to typos and leftover editing errors. Others are shortcuts people have taken, some of which can leave submitters confused.

  • Bad links. Yeah, things happen sometimes, but it's really annoying to chase through and find yourself staring at a 404 error instead of submission guidelines.
  • Stale information is really annoying. There was a regular annual contest once, and the page was left active. I sent an email about it, and they updated the page with a new contact email, but it turns out that the contest wasn't even held that year.
  • Some places won't specify their policy on simultaneous submissions (sending a story to more than one place at a time) or multiple submissions (sending more than one story to the same place). The unstated standard policy is to not do either, but some places don't make that clear.
  • Misspelled or transposed words in the guidelines. I saw a font name with the words out of order once. This wasn't a big deal to figure out, but my internal spell checker was triggered as I read their guidelines.
  • While closed for submissions due to a regular submission schedule or a temporary closure, some places take down their guidelines entirely rather than leave them up for those who may wish to submit later.
  • Partial specifications, such as one-inch margins, mono-spaced font, double-spaced lines. You have to assume they mean standard format on everything not mentioned, but if they're calling out things that are already standard format, it makes me wonder if they just left stuff off.
  • I've seen guidelines spread across multiple web pages. Not just scroll-up scroll-down, but actual different URLs to get all the info. It makes me wonder if this is yet another publisher running an IQ test to filter out the writers who can't figure it out.
  • Some publishers will purposely change the desired font, line spacing, or margins just to see if you'll notice. If you can't  read and follow instructions, they're not likely to be interested in you, even if you've already formatted your story to the usual standards. Either that, or they're just really picky about readability.
Longer fiction submissions generally require a synopsis. Details matter when requesting a synopsis, and I've seen vague requests to tell what the story is about, when it helps a lot more to have details such as requested page or paragraph counts, and whether or not choice excerpts may be helpful for flavor, or if you should give a strict outline rather than prose summary.

When it comes to file format, it's the writer who must be flexible. I also understand the limits publishers may put on submissions. If they only accept RTF, it could be because someone sent them a virus-infected mess once. Specifying weird file formats is not a pet peeve for me. Some even go as far as to have a web form where you must paste your text to submit the story. That bypasses the entire problem of standard format and submissions, since they also ask for all the other info they want, such as name, address, email, and so on. Good on them for being both clear and safe from corrupted files.

Thursday, September 3, 2015

Not-So-Hard Science Fiction: John's Pet Peeves Number 2

I've seen some pretty odd things praised for their realism in science fiction, and I'm sure you have, too. There are a lot of goofy details that just get ignored as well.

Hard SF by its nature takes our current universe, moves it to a futuristic setting, and will generally grab one or two fantastic elements and declare them to be science for purposes of the story. This could be faster than light travel, time machines, wormholes you can travel through, or other story elements that don't work like they do in the real world.

My pet peeve is when it's done inconsistently. I'm going to pick on a movie this time instead of picking just on writing. I haven't read the novelization of Interstellar, so I will stick with what I know.

Take relativity and time dialation for instance. If you're going close enough to an event horizon to get a 1000:1 or greater time dialation ratio by going from orbit to a planet, no planet is going to survive the shear effects and no ship is going to hang in the same spot "in orbit" and never get closer to the event horizon.

Also, if you need a full Saturn-V-sized rocket to get off the earth's surface the first time, I would not believe a ship the size of a Star Trek shuttle can just hop between surface and orbit multiple times.

Consistency will buy you a lot of "suspension of disbelief." Rewriting a rule is normal, Just make everything follow that new rule. Consider the consequences and ramifications of having changed a rule. Is space travel simple and fast? It had better be the same every time it's used.Are you using relativistic slower-than-light travel? You'd better bone up on time dialation and use it consistently everywhere. Don't forge orbital mechanics, either. As a different sort of example (and one that doesn't poke fun at Interstellar), do you want to arm your soldiers with swords? You'd better have a consistent reason why long range guns won't get the job done, because they replaced older tools for a reason.

Sorry if I've ruined the movie Interstellar for you now by raising an eyebrow at everyone who praised its accuracy. But just so you know, I've watched it twice. On purpose. Just don't expect me to praise it for its science, or for its consistency.